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Friday 4 July 2014

Dead Space 3
















Dead Space 3 is a third-person shooter video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 on June 4, 2012 and released internationally in February 2013,[2] it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.[3]
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.[2][4]
Dead Space 3 received favorable reviews from most game critics; reviewers praised the game’s rewarding action gameplay, although harsh criticism was directed at the focus on action over horror, as well as a weak and unfocused story compare to previous games.
Gameplay
Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players’ suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player’s right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it “felt dumb/terrible not to have it” and that they have been “making Isaac more responsive”, as they “want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can’t shoot it because the game controls like a piece of crap.”[5] The cover system is also described as “organic” in nature; for example, the player does not need to “walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation.”[5]
Co-operative mode
Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts’s E3 2012 press conference, stating that it will unlock “additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver.”[10] Each player will have alternate experiences as a result of their characters’ dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: for example, when Carver tries to open a door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2[11]) forcing Clarke to protect him from a sudden surge of Necromorphs until Carver can free himself.The game opens on Tau Volantis, an ice-covered planet with an irregularly-shaped moon, where Sovereign Colonies Armed Forces (S.C.A.F.) Privates Tim Kaufman and Sam Ackerman are attempting to retrieve a mysterious object called the Codex for Dr. Earl Serrano. After fleeing Necromorphs and finding the codex, Ackerman dies in an avalanche, forcing Kaufman to report alone to his commanding officer, General Mahad. Mahad, being the only other survivor, executes Kaufman, purges the Codex data, and commits suicide.[16]






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