Counter-Strike is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh “Gooseman” Le and Jess “Cliffe” Cliffe in 1999, before Le and Cliffe were hired and the game’s intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux.
Set in various locations around the globe, players assume the roles of members of combating teams that include counter-terrorists and terrorists. During each independent match, the two teams of five players are tasked with defeating the other by the means of either achieving the map’s objectives, or else killing the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with the currency earned through each map reset, killing other players and achieving objectives.
As of August 2011, the Counter-Strike franchise has sold over 25 million units.[1]
The player is standing in the terrorist starting zone of de_dust using a CV-47 (AK-47).
Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.
As of August 2011, the Counter-Strike franchise has sold over 25 million units.[1]
The player is standing in the terrorist starting zone of de_dust using a CV-47 (AK-47).
Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.
A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as “freeze time”) to prepare and buy equipment, during which they cannot attack or move (one notable exception is that a player may receive damage during freeze time. This happens when a map is changed to spawn players at a certain height above the ground, thus causing fall damage to the player. This is a method map designers use to alter the starting “HP” of players on a map). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral “buy zones” that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the nextround with the basic default starting equipment.
Killed players become “spectators” for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players, and voice chat can only be received from live players and not sent to them. Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as “ghosting.”
Development[edit]
Counter-Strike is itself a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called “admin plugins”, give server administrators more flexible and efficient control over his or her server. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must “spread the infection” by killing the other team (using only the knife).
Counter-Strike is itself a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called “admin plugins”, give server administrators more flexible and efficient control over his or her server. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must “spread the infection” by killing the other team (using only the knife).
Cheating[edit]
Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as “hacking” in reference to programs or “hacks” executed by the client. Wallhacks allows players to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine renders only the immediate area around the player, this does not allow a player to see the entire level at once. Speedhacks give the player increased foot speed. These work by sending false synchronization data to the server. No recoil removes any recoil (and thus improves accuracy) from a player’s weapon.No spread is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.Aimbots help the player aim at enemies, by auto-targeting other players. These work by using the game client library to calculate an enemy player’s 2D coordinates from 3D space and automatically moving the player’s mouse to the enemy target. It also consists of headshot aiming where a player shoots a bullet at the enemy which directly hits the enemy’s head. Silent Aimbots works with the way networking works in IDTech. Viewangles are sent to the server via packets, and totally out-of-sync with frames. Typically, multiple packets will be sent every frame. Therefore, a hacker can manipulate the system and have different angles sent to the server than the angles that are displayed on screen each frame, making it appear as if your view isn’t moving with the aimbot.
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